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One Shot Dungeon

Date

December 2021

Genre

Dungeon Crawler

Role

Games Designer and Blueprinting

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Enter a dungeon tower of immense danger! Experience the perilous predicament of our hero Ron Helsing. Live his efforts to survive a deadly tower, with nothing to rely on but his sharp wits, quick reactions and a lone crossbow bolt... lest death catch up...

 

One Shot Dungeon was my first ever games jam. It was a while ago as of writing this so I struggle to remember the exact theme, but I believe it was something that limited us to one screen. 
I was in an early phase in my learning at the time I helped make this, and honestly I struggled to keep up. I had some really great people to help me through that, and I'm so glad I managed.

I spent most of the jam battling with trigonomotery and bouncing projectiles. At the time I didnt know of a few functions that wouldve made my life SO much easier, but so it goes. It certainly gave me a brush up on my geometry from A level.

I got to experience the raw enthusiasm and creativity of my team, and I developed a new appreciation for the value of pixel animation in an indie developers skillset. It was a cathartic experience, and a fond memory.

 

We even ended up winning!

 



Credits:

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Szymon Garczynski: Coding, Music and Source Control

Josh Love: Pixel Character Animations and Art

Joel Tippett: Pixel Tile Sets and Art
Alex Goh: Pixel Art Tile Sets and Object Design

Lewis Green: UI Design

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It was a pleasure guys.

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